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Stellaris apocalypse dev diary
Stellaris apocalypse dev diary





stellaris apocalypse dev diary
  1. Stellaris apocalypse dev diary update#
  2. Stellaris apocalypse dev diary Patch#

Here’s some pictures gathered during the development this year:Ĭlick to expand.Thanks! Pathfinding is a tricky subject to work with since it's used so extensively and is quite expensive in terms of performance, so changing it is scary. I’m very excited, and I hope you are as well. I am incredibly happy about what we’ve achieved this year, and with our great team we should be able to keep making Stellaris better than ever before.įor next year I hope we can keep working together with you, the community, and release more great updates to Stellaris.

Stellaris apocalypse dev diary update#

We released 3.2 ‘Herbert’ Update (after Frank Herbert) and the Aquatics Species Pack, which is the best-selling and best-reviewed species pack of all time (by a great margin).We “buffed the backlog” for older DLC by adding new content to the Plantoids- and Humanoids Species Packs.

Stellaris apocalypse dev diary Patch#

We announced the Custodian Initiative and released the first Custodian patch with the 3.1 ‘Lem’ Update (Stansilaw Lem) which features a lot of great improvements and new features.We onboarded many new members to our team, which let us provide you with even more Stellaris updates.We released a number of updates to 3.0 with bug fixes and improvements following your valuable feedback.We released Nemesis and the 3.0 ‘Dick’ Update, after Philip K Dick, which added the Intel system and Espionage Operations, among other things.We want to instead take this opportunity to celebrate the year that’s gone by and thank you all in the community for your continued support. For now, we’ll be taking a hiatus until January 13th. We aren’t quite ready to show the things we are working on currently, but from the beginning of January we’ll be back with more dev diaries to talk about things like the Unity rework or the new Situations system.







Stellaris apocalypse dev diary